3D graphics has interested me since I owned my first computer. It was only when I discoverd Blender3D that I was able to indulge in learning the craft of 3D graphics, animation and game creation. I was able to learn this software thanks to the large and growing number of high quality online tutorials, books and thriving online community.
Environment Tetxuring | The Robinsons

3D Art & Animation

Environment Tetxuring

I have just completed another intensive eight week course with the CG Society. This time it was Environment Texturing by Leigh van der Byl.

In this course we were taken through the entire process of creating all the basic required textures for a street scene, starting from the process of gathering appropriate references, to creating rough concepts, to creating colour, bump, specular and reflection maps. Additionally, we were taught about fundamental industry standards, such as deciding on appropriate sizes for texture maps, and optimising work based on shots.

The level of detail and finish we were going for was that used in modern movies where the texture sizes are huge at 8192x8192 pixels! So each building colour texture file with all its Photoshop layers was about 700MB.

The bare clay street scene model was provided but I took it from there to produce this completed scene.

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Here is a close-up of the cafe.
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