Wasteland 2 Game Character Creation
31/01/13 22:26
Having freshly finished the texturing workshop I was looking for a project to practice my new skills.
I saw that a game company, inXile entertainment, had just started asking for crowed-sourced game models for their KickStarter funded re-make of a 1988 era game - Wasteland.
I decided to try and create the Slicer-Dicer droid based on the provided concept art. I had two weeks to model, texture (colour, spec & normal), rig and animate it. If they accept my version then they would buy it from the Unity3d Asset Store and include it in the game and give me a game credit
.
I started by modelling a detailed high-poly version of the character and baked those details into a normal map for a low-poly (3500 tris) version. After UV unwrapping the low-poly model I then created the textures. Once it was textured I rigged the model with an armature and bones. I used Inverse Kinematics (IK) to control the legs and appendages. This made it easy to create walk, run and attack actions as well as an idle action.
Here is what I came up with.

The characters in the Wasteland universe have a worn out look because industry shut down decades ago and new parts are impossible to come by.
Here is a small version of the 2048x2048 pixel colour map I created for it.

Here is a screen grab of the Slicer-Dicer in an example Unity3d scene.


I saw that a game company, inXile entertainment, had just started asking for crowed-sourced game models for their KickStarter funded re-make of a 1988 era game - Wasteland.
I decided to try and create the Slicer-Dicer droid based on the provided concept art. I had two weeks to model, texture (colour, spec & normal), rig and animate it. If they accept my version then they would buy it from the Unity3d Asset Store and include it in the game and give me a game credit

I started by modelling a detailed high-poly version of the character and baked those details into a normal map for a low-poly (3500 tris) version. After UV unwrapping the low-poly model I then created the textures. Once it was textured I rigged the model with an armature and bones. I used Inverse Kinematics (IK) to control the legs and appendages. This made it easy to create walk, run and attack actions as well as an idle action.
Here is what I came up with.

The characters in the Wasteland universe have a worn out look because industry shut down decades ago and new parts are impossible to come by.
Here is a small version of the 2048x2048 pixel colour map I created for it.

Here is a screen grab of the Slicer-Dicer in an example Unity3d scene.

