3D graphics has interested me since I owned my first computer. It was only when I discoverd Blender3D that I was able to indulge in learning the craft of 3D graphics, animation and game creation. I was able to learn this software thanks to the large and growing number of high quality online tutorials, books and thriving online community.
Wasteland 2 Game Character Creation | The Robinsons

3D Art & Animation

Wasteland 2 Game Character Creation

Having freshly finished the texturing workshop I was looking for a project to practice my new skills.

I saw that a game company, inXile entertainment, had just started asking for crowed-sourced game models for their KickStarter funded re-make of a 1988 era game - Wasteland.

I decided to try and create the Slicer-Dicer droid based on the provided concept art. I had two weeks to model, texture (colour, spec & normal), rig and animate it. If they accept my version then they would buy it from the Unity3d Asset Store and include it in the game and give me a game credit Happy.

I started by modelling a detailed high-poly version of the character and baked those details into a normal map for a low-poly (3500 tris) version. After UV unwrapping the low-poly model I then created the textures. Once it was textured I rigged the model with an armature and bones. I used Inverse Kinematics (IK) to control the legs and appendages. This made it easy to create walk, run and attack actions as well as an idle action.

Here is what I came up with.

slicerdicer

The characters in the Wasteland universe have a worn out look because industry shut down decades ago and new parts are impossible to come by.

Here is a small version of the 2048x2048 pixel colour map I created for it.

T_SlicerDicer_D_512

Here is a screen grab of the Slicer-Dicer in an example Unity3d scene.

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